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Text File  |  1999-11-15  |  6KB  |  129 lines

  1. # Jones 3D Puppet File
  2. #
  3. # lavawarrior.pup
  4. #
  5. # Puppet file for tem_lw.3do
  6. #
  7. # [RT] [MDR]
  8. #
  9. # (C) 1999 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.  
  15. stand            lw_stand1.key                    0x10    0    0    # Stand
  16. walk            lw_walk_fwd.key                    0x11    2    2    # Walk
  17. run                lw_walk_fwd.key                    0x11    2    2    # Run
  18. walkback        lw_walk_back.key                0x11    2    2    # Walk backward
  19. turnleft        lw_walk_left.key                0x10    2    2    # Turn left
  20. turnright        lw_walk_right.key                0x10    2    2    # Turn right
  21. fire            lw_attack1_right.key            0x12    0    4    # Fire 1
  22. fire2            lw_attack1_left.key                0x12    0    4    # Fire 2
  23. fire3            lw_attack2.key                    0x12    0    4    # Fire 3
  24. victory            lw_roar.key                        0x10    0    4    # Victory dance
  25. hit                lw_attack2_miss.key                0x12    0   6   # Took damage
  26.  
  27. # Unused:
  28. #death            lw_die.key                        0x14    5    5    # Death
  29. #stand2walk        lw_stand_bd_walk.key            0x12    7    7    # Breakdown animation
  30. #walk2stand        lw_walk_bd_stand.key            0x12    7    7    # Breakdown animation
  31.  
  32. #---------------------------------------------------------------------------------------
  33. Mode=1, BasedOn=0                                                # Whip drawn
  34.  
  35. #---------------------------------------------------------------------------------------
  36. Mode=2, BasedOn=0                                                # Pistol drawn
  37.  
  38. #---------------------------------------------------------------------------------------
  39. Mode=3, BasedOn=0                                                # Rifle drawn
  40.  
  41. #---------------------------------------------------------------------------------------
  42. Mode=4, BasedOn=0                                                # Shotgun drawn
  43.  
  44. #---------------------------------------------------------------------------------------
  45. Mode=5, BasedOn=0                                                # Bazooka drawn
  46.  
  47. #---------------------------------------------------------------------------------------
  48. Mode=6, BasedOn=0                                                # Grenade drawn
  49.  
  50. #---------------------------------------------------------------------------------------
  51. Mode=7, BasedOn=0                                                # Special weapon drawn
  52.  
  53. stand            lw_stand2.key                    0x10    1    1    # Stand
  54. walk            lw_walk_fwd.key                    0x11    2    2    # Walk
  55. run                lw_walk_fwd.key                    0x11    2    2    # Run
  56. walkback        lw_walk_back.key                0x11    2    2    # Walk backward
  57. strafeleft        lw_walk_left.key                0x11    2    2    # Step left
  58. straferight        lw_walk_right.key                 0x11    2    2    # Step right
  59. turnleft        lw_walk_fwd.key                    0x10    2    2    # Turn left
  60. turnright        lw_walk_fwd.key                    0x10    2    2    # Turn right
  61. #fire            lw_attack1.key                    0x12    0    3    # Fire 1
  62. fire            lw_attack2.key                    0x12    0    3    # Fire 2
  63. #hitheadl        lw_hit_headL.key                0x12    0    3    # Hit to left side of head
  64. #hitheadr        lw_hit_headR.key                0x12    0    3    # Hit to right side of head
  65. #hitsidel        lw_hit_shoulderL.key            0x12    0    3    # Hit to left side
  66. #hitsider        lw_hit_shoulderR.key            0x12    0    3    # Hit to right side
  67. victory            lw_roar.key                        0x10    0    0    # Victory dance
  68.  
  69. #=======================================================================================
  70. Mode=8                                                             # Unarmed swimming
  71.  
  72. #---------------------------------------------------------------------------------------
  73. Mode=9, BasedOn=8                                                # Swim with weapon 1
  74.  
  75. #---------------------------------------------------------------------------------------
  76. Mode=10, BasedOn=8                                                # Swim with weapon 2
  77.  
  78. #---------------------------------------------------------------------------------------
  79. Mode=11, BasedOn=8                                                # Swim with weapon 3
  80.  
  81. #---------------------------------------------------------------------------------------
  82. Mode=12, BasedOn=8                                                # Swim with weapon 4
  83.  
  84. #---------------------------------------------------------------------------------------
  85. Mode=13, BasedOn=8                                                # Swim with weapon 5
  86.  
  87. #---------------------------------------------------------------------------------------
  88. Mode=14, BasedOn=8                                                # Swim with weapon 6
  89.  
  90. #---------------------------------------------------------------------------------------
  91. Mode=15, BasedOn=8                                                # Swim with weapon 7
  92.  
  93. #=======================================================================================
  94. Mode=16                                                            # Unarmed crawling
  95.  
  96. #---------------------------------------------------------------------------------------
  97. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  98.  
  99. #---------------------------------------------------------------------------------------
  100. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  101.  
  102. #---------------------------------------------------------------------------------------
  103. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  104.  
  105. #---------------------------------------------------------------------------------------
  106. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  107.  
  108. #---------------------------------------------------------------------------------------
  109. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  110.  
  111. #---------------------------------------------------------------------------------------
  112. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  113.  
  114. #---------------------------------------------------------------------------------------
  115. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  116.  
  117. #=======================================================================================
  118. Joints
  119.  
  120. 0=2        # 0 = Head joint
  121. 2=9        # 2 = Hip joint
  122. 3=8        # 3 = Firing joint 1
  123. 4=5        # 4 = Firing joint 2
  124. 5=7        # 5 = Aiming joint 1
  125. 6=4        # 6 = Aiming joint 2
  126.  
  127. #---------------------------------------------------------------------------------------
  128. end
  129.